Shader options: Depending on the selected shader, you might

see different options to set up their visual properties.

Using these controls makes the management of materials a lot easier

and allow reuse.

Info: Many of the materials options work with the same settings

regardless of the renderer you choose. That is the case for Cycles and

Eevee.

5.2 Materials and shaders

After you create a material, the first thing you have to do is choose a

proper shader. A shader is one of the most important elements of any

material because it controls how the object interacts with light. For

instance, you can have a material that behaves like glass or an opaque

surface.

What sets the look of any material is the shader you choose from a list

of available options (Figure 5.3). Look for the Surface option at the

Material tab.